TerminusDB Internals

Part 1: Smaller, Faster, Stronger

When we were designing TerminusDB we wanted to make a graph database which would allow curation of large complex graphs where the search mode (we’ll talk a bit about modes in a minute) was not yet known. In playing with some large graphs (for instance a database of all Polish companies since the mid 1990s) we came to the following conclusion:

  • Graphs, due to their highly interconnected nature, are hard to segment
  • This makes paging, and network communication, potentially very costly when edges are traversed across segments
  • Main memory size can accommodate many very large graphs even for enterprise scale problems.

Point two is especially hard to overcome. If you start paging in a graph, because of the very random nature of graphs, we can get extremely varied pages. This could easily lead to thrashing. Since disk access times on fast SSD are one to two orders of magnitude slower than DRAM we’re talking perhaps 100 times worse performance. For networks this climbs to three orders of magnitude.

These considerations let us to speculate that we could build an in-memory graph database if we were careful to ensure that we were sparing with memory use.

In addition to this in-memory advantage, having low memory overhead has additional benefits for collaboration, in that we can send deltas around in a compact format.

Size matters, and smaller is better.

It’s important to note, that by in-memory we mean that there is no database paging, we do not move parts of the database into and out of memory. It does not mean that we are not writing to disk. TerminusDB is both ACID and persistent, so there is no risk of data loss for completed transactions.

Relational indexing

In typical databases, we ask questions of relations. Relations are typically built from tables of facts together with some operations which allow us to join relations. In addition we often specify particular projections of these relations by asking for certain constraints to hold.

					SELECT Orders.OrderID, Customers.CustomerName, Orders.OrderDate
FROM Orders
INNER JOIN Customers ON Orders.CustomerID=Customers.CustomerID
WHERE Orders.OrderDate > 2010-04-01;

Create a new relation by joining two relations, Customers and Orders on the customer ID field and project to a relation in which all dates are more recent than 2010-04-01 using the WHERE restriction.

In order to make these queries efficient we will often introduce indexing on the fields which we want to join or restrict. If we do not do this, then we might have to scan through each CustomerID in the one table to see if it is in the second table. A scan means we look at each record. If the size of Customers is n (|Customers| =n) and Orders is m (|Orders| = m), then this would result in a number of operations on the order of n*m. Similarly, if we have not indexed the date field, we will have to compare the date for each record that we produce.

With an index, we can make access log like, by creating a tree which makes it possible to access the data without a scan. Our date restriction will allow us to start our search in the right place in the relation which will make our effective m smaller (which we might call m', and the order of the problem shrinks to n * log(m').

If n and m are big numbers, then this is a big deal. If we have more than one join, we can easily see how unindexed relations could lead to numbers which spiral out of control and are effectively impossible to query.

Graph Databases

In a graph database, we remove a good deal of this complexity by having exactly one type of relation, the edge. And since we want to be able to explore the graph very freely, we will need to index everything. This will let us join to create paths through the graph. Everything is a self join of a single relation in a graph, the edge relation.

For a search we can think of querying our relation in any of the possible modes. A mode means specifying what we know, versus what we need to look for. We write a - for anything we don’t know, and a + for anything we do. We can write our modes as a triple such as (+,+,-)

Graph modes include:


…so eight query modes that we might want to support.

Now, some of these might be more common than others, and therefore we might want to make them faster. We’ll talk about that later when we get into the guts of our index.

By way of example, let’s think of a data point named Joe. If we wanted to see everything that Joe is connected to, we might say (in WOQL):

					let v = Vars("p","x");
triple("Joe", v.p, v.x)

This has mode (+,-,-).

If we wanted to see everything that was connected to everything that Joe was connected to, we might say:

					let v = Vars("p","x","q","y");
and(triple("Joe", v.p, v.x),
    triple(v.x, v.q, v.y))

Here we start with (+,-,-) and it might at first appear that we have (-,-,-) for our second search. However, we can get the results back from the first search to reduce this to (+,-,-) meaning we can consider a projection of the relation speeding things up considerably.

Sparing Use of Memory

Doing all of this indexing makes query very flexible. We can weave relationships out of the graph and instead of having all sorts of different tables with different shapes we can just have one big table.

This is also potentially very fast if everything is indexed and we can do restrictions quickly.

But it also threatens to make things very big. How many indexes will we need to build all of this? The mode (-,-,-) is just the whole relation so doesn’t need an index. For (+,+,+) we can probably permit ourselves a scan on one of the fields as we’ve already restricted heavily. What can we get away with?

Indexes are trees that help us get log like behaviour out of our searches. Trees often mean adding lots of pointers. Pointers can actually end up being a substantial amount of the size of an indexed database as we create the many layers of the tree.

If our database grows too great in size, we threaten to hit the size of main memory. We can often add more memory, but the more parsimonious our representation, the more databases will fit into a given memory size. It therefore pays handsomely to be small.

However, we can solve this problem with a family of data structures known as succinct data structures. These try to keep fast, log-like access modes available, while keeping storage space close to the size of the data itself.

The Dictionary

The first point of entry is the dictionary. Given a name (such as Joe) we want to come up with an internal identifier which consists of an unsigned 64 bit integer. This will be our internal name for Joe, which takes a fixed and relatively small amount of space.

Essentially we need a table which goes from integers to names and back again.

In TerminusDB we do this with a data structure known as a Front coded dictionary. This structure is particularly good when your identifiers are likely to share prefixes. Since all named identifiers in TerminusDB are IRIs.

If we have a block size of eight entries, a block might look as follows:

Input Common prefix Compressed output
myxa None 0 myxa
myxophyta ‘myx’ 3 opyta
myxopod ‘myxop’ 5 od
nab None 0 nab
nabbed ‘nab’ 3 bed
nabbing ‘nabb’ 4 ing
nabit ‘nabit’ 3 it

The basic idea is to store deltas between strings, allowing us to use less space to store all of our strings than would be required with a straight dictionary. The dictionary is organized in blocks with each block starting with a full, uncompressed entry, and all subsequent entries in the block are allowed to refer back to any element in the block to reuse parts of previous elements.

As you can see, we get substantial compression here by reusing prior entries. But we have to start over with no common prefix every block size, and if we share nothing, we get a slight disimprovement (as we have to store a zero offset as a prefix to our compressed output).

This gives reasonably good compression for typical IRIs, often between 40 and 80%.

To get our ID, we simply need to know numerically which entry we are in the dictionary. Since we store the dictionary entries lexically sorted, we can find a specific entry using binary search. First we look up Jim in the middle of the dictionary, if the first entry in our middle block is bigger than Jim, we scan through the block, if we’re bigger than every entry of the block, we search in the middle of the second half of the dictionary. If we are less than Jim we can search in the first half. Wash-rinse-repeat, we have access to our index using an access mode that guarantees we get our answer in a log of the size of the dictionary O(log(n)).

And going in reverse we can find the dictionary entry for a given integer in O(1) (constant) time. We do this by keeping around an index of block-offsets so we can quickly find which block we are in. The block offsets themselves are stored in a compressed data structure which has constant time access (in our case a Log Array, but it could be another data structure such as an Elias-Fano encoding).

For our graphs we have three dictionaries. One for nodes, which form the subjects/objects, one for predicates or edges and one for values.

The first shared dictionary allows us to use the same subject id for an object which is convenient in following chains. Predicates, or the edge name, is treated specially as it is seldom necessary to look them up in a chain, so they can reside in their own name space, can can use an overlapping range of integer ids with the nodes.

We also represent our data in a value dictionary. These are represented as a specific offset above the numbers used for nodes, which we add to the number of our dictionary entry to translate to and from id-space.

Note, that to store data effectively here using a dictionary with front encoding, it is important to store everything lexically. We’ll address lexical encodings of data types in another future blog.

The Adjacency List

Once we have our id, we need to see how we are connected. Let’s imagine we are starting with Joan and our access mode is (+,-,-).

Perhaps there are only two people in our database for the moment, and our graph looks like this:

					Jim -address-> "12 Mulberry Lane"
Jim -dob-> "1963-01-03"
Jim -friend-> Jim
Jim -friend-> Joan
Jim -name-> "Jim-Bob McGee"
Joan -address-> "3 Builders street, house number 25, apartment number 12"
Joan -dob-> "1985-03-12"
Joan -name-> "Joan Doe"

Our node dictionary is {'Jim':1,'Joan':2} our predicate dictionary is: {address:1,dob:2,friend:3,name:4} and our value dictionary is: {'12 Mulberry Lane':1,'3 Builders street, house number 25, apartment number 12':2,'1963-01-03':3,'1985-03-12':4,'Jim-Bob McGree':5,'Joan Doe':6}. Note that we still have to apply an offset of 2 (the size of our node dictionary) to our value dictionary to get back and forth between id space and our dictionary entry number for values. Also, all dictionaries are 1 indexed rather than zero. We will treat zero as a special identifier representing emptiness.

To find out what predicates are associated with Joan we need to look them up in an adjacency list. Internal to TerminusDB this is represented with a pair of data structures. A log-array and a bit index. The log array stores the ids of our associated predicates, and the bit index tells us which predicates are associated with which subject.

For instance, to look up Joan, we first look up the second entry (Joan’s id is 2). This is done with our succinct data structure, the bit index.

The Conceptual Structure

Our bit index looks conceptually as follows:

SubjectsSubject IdBit IndexSP Array
Jim 111

The bit index tells us what subject is associated with which entry of the SP Array (using select), and the SP Array holds the predicate id which is available to that subject. The index of the SP Array is conceptually an Subject-Pair identifier, refering to a concrete subject (available by asking the rank of the bit-index, the population count of 1s at the specific offset) and simply by returning the value of the SP Array at that index.

Making the rank and select operations fast for bit-indexes is its own subject which we will talk about in a moment. For now it’s just important to know why we want them to be fast.

We have the following the concrete representations:

					SP BitIndex: 1110110
SP Array: [1,2,3,4,1,2,4]

We can ask for the (subject_id - 1)th 0 of our bit-index to find out which section of the bit index we are interested in. So for instance, if we want to know what Jane is connected to, we look up the index of the 1st 0, add one, and we find our subject-predicate starting index. In this case that index is 5.

We can then iterate over this vector up until we reach the next 0 in our bit index, and these are all the SP pairs associated with Jane. In other words, the indexes into the SP array of 5 through 7 are associated with the Subject 2, and have predicates 1, 2 and 4.

					                 Jane's bits in the bit index
                      | | |
SP BitIndex:  1 1 1 0 1 1 0
SP Array:    [1,2,3,4,1,2,4]
                      | | |
                      Jane's associated predicates:
                        address (1), dob (2), name (4)
                        ...but not friend(3)

Now, supposing we have an SP index, how do we find the object associated? Since each predicate can point to multiple objects, we will use the same trick again. In our case we only have one object for each element of the SP Array, Here, we use the Object Log Array.

					SP BitIndex:  1 1 1 0 1 1 0
SP Array:    [1,2,3,4,1,2,4]
O BitIndex:   0 0 1 0 0 0 0 0
Object Array [3,5,1,2,7,4,6,8]

Ok, so what object is associated with Jane’s name? First, we look up the name to see that it is predicate id 4. We know that Jane starts at index 5, so we can scan through the SP vector until we get a 4. We remember this index, which is 7.

We can now ask for the index of the (7-1=6)th zero in the Object BitIndex and add one to get 7. The number at this index is 8. Since 8 > 2, the max number for nodes, we know this is a value. We can subtract 2, get 6, and look up the number in the value dictionary, to retrieve “Joan Doe” (6). Success!

Notice that there is one 1 in the Object BitIndex. This corresponds with the fact that the predicate friend (3) has two elements in the Object Array. The 3 in the SP array corresponds with friend. It is at index 3. When we look up the (3-1)th zero in the Object index we get a 1, we add one to get 2, see that there is a 1 in this position, and know that there is more than one value. We count the number of values (number of ones + 1), and get that there are two values. We can now iterate in the Object arroun from the index 3 to the index 4.

The answers here are 1, and 2, both are less than or equal to our node count, so we are nodes. We can look up the node names in our dictionary and find it is Jim, and Joan!

Reversal of Fortune

But how do we go backward from object id to SP? We need another data structure here. In this case it will be the inverted index of the Object Array.

					O_SP BitIndex:  0 0 0 0 0 0 0 0
O_SP Array     [2,2,0,5,1,4,3,6]

If we know an object Id, for instance, we want to find the object associated with the name “Joan Doe” we simply look it up in the Object dictionary, get an id of 6, add two (the offset for nodes) to get 8. Now we look up where we are in the Object to SP bit index, by asking for the (8-1)th 0, and add 1 and find that we are at SP index of 6. If we look up this index (6) in the SP_array, we find that it corresponds with name (4), and we can count the number of zeros in the SP BitIndex up to this point to our Subject identifier which is 2, the id of Jane!

Bit Indexes

Our bit index lets us perform two operations, select and rank. We were using them above informally to find the ith zero (my_array.select(0,i)), and the population of zeros up to an index (my_array.rank(0,i)).

Of course we could implement these operations trivially by scanning through a bit vector, but that would take time proportional to the number of elements O(n). To do it faster we need to keep some additional information.

We can see here that our implementation in rust keeps around some book-keeping, a BitArray, and LogArray representing blocks and sblocks.

					pub struct BitIndex {
    array: BitArray,
    blocks: LogArray,
    sblocks: LogArray,

The bit array just contains the bits themselves. The blocks however, keep track of population counts so we know the rank, and the super blocks keep track of super population counts.

For instance, for the bit sequence used above, blocks of size 3 and super blocks of size 6, we might have:

					BitArray:  1 1 1 0 1 1 0
Blocks:   |  3  |  2  |  0  |
SBlocks:  |     5     |     0    |

To find the number of 1s at index j, we simply make the calculation of the number of bits up to j in a block, and use the population counts from blocks and superblocks. In rust pseudocode:

					let array = BitArray::from_bits(0b1110110);
let block_index = j / 3;
let sblock_index = block_index / 2;
let block_rank = blocks.sum_rank(blocks_index);
let sblock_rank = sblocks.sum_rank(sblock_index);
let bits_rank = array.sum_rank([block_index * 3],j);
sbock_rank - block_rank + bits_rank

Here the sum_rank function just counts the rank as a sum from the last superblock, last block or last bit sequence. This can be considered a constant time operation as each of these sizes is fixed and though we have to compute all three, three constant time operations is also constant.

The rank of index 4 is now calculated with block_index = 1sblock_index = 0. Therefore we take 5, subtract 2, and add 1, to get 4. Indeed the correct rank. The number of zeros is the index + 1 minus the population count of 1s, or 1.

So rank is done, but what about select? It turns out we can implement select by doing a binary search with rank. Recall that select finds the ith zero or one. To implement this we can simply start from the mid point, look at the rank, and keep subdividing until we get a select that matches. Since rank is O(n), this means that select, implemented in this way is O(log(n)).


If you’ve made it this far then congratulations, you’ve a lot of stamina! What you’ve learned so far is enough to make a graph with flexible query modes that can be used as a foundation for a database.

All of these succinct structures are tightly packed and therefore optimised to be write onceread often. They aren’t well suited to mutable updates. In order to get these mutations, we’ll need some more machinery. In my next blog, we’ll dig into how that works.

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